This book details how popular conceptions of masculinity and femininity inform the way footballers' bodies, team bonding, women, sex and alcohol are portrayed in the media, and connects stories relating to the cases with sports reporting ...
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Language: en
Pages: 215
Pages: 215
This book details how popular conceptions of masculinity and femininity inform the way footballer's bodies, team bonding, women, sex and alcohol are portrayed in the media, and connects stories relating to the cases with sports reporting generally. Deb Waterhouse-Watson, Monash University.
Language: en
Pages: 235
Pages: 235
This book interrogates the process of court reporting on rape and other sexual crime cases involving Australian footballers. At the intersection of sport, gender, media and the law, it uncovers the story behind rape myths and stereotypes in media. This book analyses newspaper reporting alongside transcripts of the trials they
Language: en
Pages: 824
Pages: 824
The ebook edition of this title is Open Access and freely available to read online This handbook features theoretical, empirical, policy and legal analysis of technology facilitated violence and abuse (TFVA) from over 40 multidisciplinary scholars, practitioners, advocates, survivors and technologists from 17 countries
Language: en
Pages: 317
Pages: 317
This book examines how digital communications technologies have transformed modern societies, with profound effects both for everyday life, and for everyday crimes. Sexual violence, which is recognized globally as a significant human rights problem, has likewise changed in the digital age. Through an investigation into our increasingly and ever-normalised digital
Language: en
Pages: 186
Pages: 186
This book explores the ways in which contemporary writers, artists, directors, producers and fans use the opportunities offered by popular fantasy to exceed or challenge norms of gender and sexuality, focusing on a range of media, including television episodes and series, films, video games and multi-player online role-play games, novels